Find quests that wait for something which can never happen
Quest C needs B, B needs one of A or D, and D needs C, so a whole corner of your quest log quietly never opens. Here is the way to find every quest that cannot unlock, with the reason, and not only the ones in a plain loop.
Why this works
Unlocking spreads outward from the quests that need nothing: a quest opens only when each of its requirements has something already open behind it. So whatever never gets reached cannot ever open, and "one of these" is handled correctly where a plain ordering would cry cycle.
When not to use it
It does not help when a quest closes another one or when something outside the quest list unlocks it, such as a shop or a story scene. There you need a check that knows those rules, or the verdict will be too hopeful.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- A diagram of every state
- 31 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Find quests that wait for something which can never happen" (read_entry quests-that-can-never-unlock) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP