A lucky bonus tap changes when the player closes and reopens the game
Tap games hand out occasional lucky hits. If the luck is drawn fresh each time, players learn to quit and reopen until they win. Here is how to make the outcome depend on a saved counter instead, with a guarantee after a dry spell.
Why this works
Luck that can be redone is not luck, it is a choice in disguise. Deriving each result from fixed saved numbers makes the same tap give the same answer every time, so closing and reopening the game cannot be used to draw again.
When not to use it
Skip it in a game where outcomes are meant to be fresh each time, with nothing at stake, such as a casual dice toy. Fixed results there feel scripted; use a plain random number and accept that reloading changes it.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 17 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "A lucky bonus tap changes when the player closes and reopens the game" (read_entry puzzle-lucky-roll-same-after-reload) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP