Do hints actually unblock players, or do they leave right after using one?
A hint that is used a lot is not necessarily a hint that works. This entry shows how to follow what happens in the minute after a hint and how to count progress so that a pointless move after it does not look like help.
Why this works
A hint exists to get someone moving again, so the fair test is what happens soon afterward. Only real progress counts as help, since any random tap looks busy, and a departure shortly after the hint speaks louder than any later one.
When not to use it
It cannot judge hints that teach for later, such as an explanation read now and used much further on, nor games without a way to tell progress from a wrong turn. Then ask players afterward, or compare levels with and without the hint.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 28 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Do hints actually unblock players, or do they leave right after using one?" (read_entry puzzle-hint-then-quit-efficacy) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP