Spielerando

Tell the player on which second the food runs out

Dividing the stock by today's shortfall is wrong when more farmers arrive in a minute, or when the barn was already full and wasted the surplus. This entry looks ahead through changing phases and returns the moment the shelves are empty, or nothing if they never are.

Why this works

Stock moves by a steady amount within each stretch of time, so the moment it hits zero can be worked out directly instead of guessed. Following the known changes in order, and respecting the store's limit, gives a warning the player can trust while there is still time to act.

When not to use it

Skip it when the future is truly unknown, such as supply depending on random raids or weather the player cannot see coming. A confident date that proves wrong is worse than none. Show the current trend as an arrow instead.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • A diagram of every state
  • 21 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Tell the player on which second the food runs out" (read_entry forecast-second-food-runs-out) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP