Spielerando

A flap-to-fly game where spamming the button flings the bird into the sky

With a tap-to-flap mechanic, a fast tapper or a phone that reports taps twice gets a wildly different result from a calm one. Hand-tuned gravity cannot save it. The mistake is what a flap does to the speed. Here is the version that behaves the same for everyone.

Why this works

A flap should mean one thing every time: from here, go up like this. Setting the result, not adding to it, makes ten quick presses or a tap counted twice end in the same place, so the game cannot be broken by a nervous finger or a noisy device.

When not to use it

Skip it when the player should build up power by pushing again and again, such as a swimming or flying game where stronger effort means faster travel. Then adding makes sense, as long as you cap the top speed.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 30 lines of example code with 5 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "A flap-to-fly game where spamming the button flings the bird into the sky" (read_entry flap-sets-speed-instead-of-adding) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP