Let bushes and rocks between you and the archer lower the hit chance
Cover is what makes an open map tactical, yet it easily goes wrong: stacking without end makes a target untouchable, and cover that works against someone standing next to you looks silly. This entry sets how cover adds up, where it stops and what still stays possible.
Why this works
Cover is worth a lot at first and less the more you pile on. A limit on how much it can help, and a bit of chance at both ends, keeps hiding a good choice without making any target untouchable or any shot a sure thing.
When not to use it
Skip it when shots are aimed by hand in real time, since the player then sees the cover and dodges by skill. Also skip it in close fights, where cover would look silly. Use plain line of sight instead.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 24 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Let bushes and rocks between you and the archer lower the hit chance" (read_entry bushes-and-rocks-lower-hit-chance) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP