Spielerando

Make a three-round burst that holding the trigger cannot chain

A burst weapon is meant to be tapped, but a held button can make it fire non-stop, and a quick release can cut the burst short. This entry defines when a burst starts, when it can be cut, and what happens to a press made while it recovers.

Why this works

A burst weapon gets its character from being a deliberate, repeated choice. If a held button repeats it automatically, it turns into a different weapon. Reacting to the moment the button goes down, not to the button being down, keeps one press to one burst.

When not to use it

Skip it when players use switches or one-button controllers that cannot tap fast, or when you want a weapon that simply keeps firing while held. Then offer a full-automatic mode or make the burst repeat on hold.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 49 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Make a three-round burst that holding the trigger cannot chain" (read_entry burst-fire-needs-a-fresh-press) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP