Story path check
Your AI walks every way through a story written as scenes and choices, and finds out whether a player can get stuck. It tells you if an ending can never be reached, if a scene is cut off, or if a scene needs something nothing ever gives you.
When you need it
After each change to a branching story or visual novel, because a single new choice can cut off an ending far away. Each finding comes in a plain report with the exact path to it, as proof you can click through yourself.
Say this to your AI
Use the story path check from Spielerando on my scenes and choices, and show me every place a player can get stuck, with the exact path there.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP
Settings
- maxStates (100000): The walk stops after this many different situations. The report says if that happened, and then it only speaks for what was walked.
Your AI gets the code
The finished code and math come through the Spielerando connection, so your AI can use them right away. Connect your AI
Common questions
how do i check that every ending in my game can be reached
Have your AI walk every route through your scenes, including what the player has picked up along the way. The report lists every ending with a route that leads to it, and every ending no route reaches.
can a player get stuck in my story
That is what this walk finds out. A scene without a usable choice is reported with the exact route that leads into it, along with which choices were closed and why.
why is one scene in my story never shown
Either no choice leads to it, or the way in needs something the player never gets. The report names the ways in, so you can see which one it is.