Spielerando

Hit pause

Stops the game's clock for a split second when a blow lands, which makes hits feel solid. The pause ends cleanly, so the game loses exactly that moment and no more.

When you need it

For melee hits, parries, big landings and finishing blows. A tiny stop is often all it takes to make a weak hit feel strong.

Say this to your AI

Use the hit pause from Spielerando so my sword hits freeze the game for a moment, longer for strong hits, without stuttering on fast combos.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP

Settings

Your AI gets the code

The finished code and math come through the Spielerando connection, so your AI can use them right away. Connect your AI

Common questions

how do i make hits feel powerful

Freeze the game for a tiny moment at the instant of impact. Your eye catches the pose, and the blow reads as heavier, often more than from any extra effect.

why does my hit stop feel like a lag

It is probably too long, or several hits add up. Keep it under a sixth of a second, and when a new hit lands during a pause, take the longer time instead of adding them.

how long should hit stop be

Around 0.03 seconds for light hits, up to about 0.15 for the heaviest. Longer than that starts to read as a stutter.