Patented Game Mechanics: Documented Cases With Dates
General information, not legal advice. This page has not yet been reviewed by a lawyer.
This page lists documented patent disputes and grants around game mechanics, with dates and sources, as of 2 November 2026. It gives no verdict on any mechanic, and nothing here says that a mechanic is free to use, safe or patent-free.
How should you read this page?
An entry records what a document or a report says about one patent or one dispute. A granted patent may be invalid. A rejected claim may come back amended. An ended term says nothing about other patents or other countries. We describe what a patent is about in general terms, and the exact scope lies in its claims. For the rules behind this, see Can you patent a game mechanic?
What is the status of Nintendo v. Pocketpair?
As of 2 November 2026 the case is reported as pending before the Tokyo District Court, and we found no report of a judgment, an injunction or a settlement. The next reported date is 9 November 2026, when the court is expected to share its preliminary views.
| Date | Event | Basis |
|---|---|---|
| 19 Jan 2024 | Palworld enters early access | Siarasia |
| 2024 | Applications for the three later-asserted patents: 26 Feb, 5 Mar and 30 Jul. They are divisional filings reaching back to an application of 22 Dec 2021 | Pocketpair's notice via AUTOMATON; Siarasia |
| 18 Sep 2024 | Nintendo and The Pokémon Company sue Pocketpair in the Tokyo District Court for an injunction and damages, announced on 19 Sep | Nintendo |
| 8 Nov 2024 | Pocketpair names JP 7545191, JP 7493117 and JP 7528390, and says each plaintiff claims 5 million yen plus late-payment damages | AUTOMATON |
| Nov 2024 | Patch v0.3.11 changes how creatures are summoned | AUTOMATON |
| May 2025 | Patch v0.5.5 changes gliding | AUTOMATON |
| Early 2025 | Pocketpair files non-infringement and invalidity arguments | Siarasia, EVORIX, citing media reports |
| Nov 2025 | The plaintiffs limit the case to older versions of the game | AUTOMATON, from court records, and games fray |
| 1 Oct 2026 | Scheduled session. AUTOMATON calls it a technical briefing, games fray a presentation of evidence | Reports of court records |
| 9 Nov 2026 | Scheduled disclosure of the court's preliminary views | AUTOMATON, games fray |
Three points of caution:
- We found no report of what happened on 1 October 2026. The newest report we found, from MEDIAMIXI on that day, was written before the outcome.
- The 9 November step is not a judgment. MEDIAMIXI reports that under the court's published model such views are given in non-public proceedings, so their content may not become known at once. Some sites call this date a ruling, which the reports based on court records do not support.
- EVORIX says a figure of 500 million yen that circulates online is not supported by the primary sources. It also describes a reported invalidity request at the Japan Patent Office as unconfirmed.
We have not seen court documents ourselves. The dates come from reports based on court records, and they should be checked again after 9 November.
What is happening with the summoning patent in the US?
US Patent 12,403,397 belongs to Nintendo and The Pokémon Company. Its claims concern a sub character that appears on a field and fights in one of two ways. It is a separate patent family from the three Tokyo patents, according to Siarasia, and EVORIX says the US proceeding has no direct legal effect on the Japanese case. Siarasia reported no US lawsuit as of July 2026.
| Date | Event | Basis |
|---|---|---|
| 1 Mar 2023 | Application filed | Google Patents |
| 2 Sep 2025 | Patent granted | Google Patents |
| 3 Nov 2025 | USPTO Director John Squires orders ex parte reexamination on his own initiative, citing a Konami and a Nintendo publication | MBHB, games fray |
| 25 Mar 2026 | First Office Action in reexamination 90/020,162: all 26 claims rejected as obvious under 35 U.S.C. § 103. It is non-final | MBHB, games fray |
| 25 Jun 2026 | Response date without extension fee, according to MBHB | MBHB |
| 25 Sep 2026 | Latest response date with extension fees, according to MBHB | MBHB |
We found no public report of a Nintendo response or of any later USPTO action, and the USPTO's Patent Center record did not display for us. Google Patents still shows the patent as active, but it describes that status as an assumption and not a legal conclusion.
Some headlines said the patent was revoked. The March 2026 action is non-final, and an adverse final decision could still be appealed to the Federal Circuit, according to games fray.
What happened to the related Japanese applications?
Two later applications in the same family are often mixed up with the patents in the lawsuit.
- Application 2024-031879. The Japan Patent Office sent a notice of reasons for refusal on 17 October 2025, citing a lack of inventive step (EVORIX). Reports at the time called this a rejection. A notice of this kind is not final. Google Patents lists the application as granted on 24 February 2026 as JP 7819228, and Siarasia gives 11 March 2026 as the registration date.
- Application 2026-019762. This touchscreen-focused application received a notice on 24 April 2026 and a decision of refusal in July 2026. The EU IP Helpdesk gives 7 July, while games fray links a file dated 15 July. The refusal relied partly on a 2013 video of a fan game, and the office rejected the argument that the video could not be used because the fan game allegedly infringed copyright. The applicants could request an appeal within three months. We found no report on whether they did. The EU IP Helpdesk notes that the refusal does not invalidate the patents in the lawsuit and does not decide whether Palworld infringes them.
What other cases are documented?
Nintendo v. Colopl (Japan, 2018 to 2021). Nintendo sued over the mobile game known as Shironeko Project or White Cat Project, alleging infringement of at least five patents. Anime News Network reported an initial demand of 4.4 billion yen, raised to 9.6 billion yen in April 2021. Nintendo announced a settlement on 4 August 2021 and said the details were confidential. Anime News Network reported a payment of 3.3 billion yen that also covered a future licence, so the two accounts differ on what is public.
Gree v. Supercell (US, from 2019). In the Eastern District of Texas, a jury found on 18 September 2020 that Supercell infringed at least one claim of the five asserted patents, and it awarded 8.5 million dollars. Before that, the court had denied a motion arguing that the patents were ineligible under Alice. In parallel, the Federal Circuit invalidated part of US 9,597,594 in November 2020 and upheld a board decision against another Gree patent on 10 May 2021. We could not establish how the dispute finally ended, so this entry stops at those dates.
Sega v. Fox Interactive, Electronic Arts and Radical (US, 2003). Filed on 4 December 2003 in the Northern District of California over a driving game and US 6,200,138. Its claims include moving pedestrians out of a danger area around a vehicle. Patent Arcade reports a settlement in private mediation before the court construed the claims, so the case set no precedent.
Namco, US 5,718,632. Filed on 27 November 1995 and granted on 17 February 1998, on loading a small auxiliary game before the main game. Google Patents lists the anticipated expiration as 27 November 2015. We found no lawsuit on this patent.
Warner Bros., US 10,926,179. Granted on 23 February 2021 for a system in which events between an avatar and non-player characters change those characters. Google Patents lists a filing date of 25 March 2016, with a provisional application of 26 March 2015. Patent Arcade reports that the application was rejected and revised six times before allowance. We found no lawsuit on this patent.
Activision, US 9,789,406. Filed on 14 May 2015 and granted on 17 October 2017, on matchmaking to drive in-game purchases. A press report at the time quoted an Activision representative as saying that the filing was exploratory and had not been implemented in a game. We found no lawsuit on this patent.
What does this page not cover?
It is a selection of well-documented cases and not a complete list. We do not search patent databases for you, and we do not map patents to the mechanics in this library. If we learn of an error, we correct it and change the date at the bottom of the page.
Sources
- Nintendo, statement on the lawsuit, 19 September 2024
- AUTOMATON, Palworld developers reveal details of lawsuit, 8 November 2024
- AUTOMATON, lawsuit reportedly narrowed to older versions, 12 June 2026
- AUTOMATON, patent application stays rejected, 22 July 2026
- games fray, Ahead of October 1 court hearing, 11 June 2026
- games fray, U.S. patent examiner rejects summon subcharacter patent, 1 April 2026
- games fray, Head of U.S. patent office orders reexamination, 4 November 2025
- games fray, JPO rejects touchscreen monster capture application, 16 July 2026
- EVORIX Intellectual Property Law Firm, Nintendo/Pokémon vs. Pocket Pair, 14 July 2026
- Patent Attorney Corporation Siarasia, patent overview of the Palworld dispute, July 2026 (Japanese)
- MEDIAMIXI, report ahead of the 1 October date, 1 October 2026 (Japanese)
- Patent Arcade, Palworld 1.0 Launches as Nintendo Patent Case Targets Earlier Versions, 27 July 2026
- MBHB, USPTO Director Scrutinizes Potentially Susceptible Pokémon Patent, 4 November 2025
- MBHB, Pokémon Reexam Receives First Action from USPTO, 7 April 2026
- EU IP Helpdesk, JPO refuses touchscreen monster capture application, 7 August 2026
- Google Patents, US12403397B2
- Google Patents, JP7819228B2
- Anime News Network, Nintendo and Colopl settle, 4 August 2021
- Nintendo Life, Nintendo's lawsuit against White Cat Project has been settled, August 2021
- Patent Arcade, Jury Awards GREE $8.5 Million, September 2020
- Bloomberg Law, Gree Loses Gaming Patent Claims at Federal Circuit, 19 November 2020
- Law360, Fed. Circ. Affirms Alice Ax Of Gree's Video Game Patent, 10 May 2021
- Patent Arcade, Case Analysis: Sega v. Fox
- Google Patents, US6200138B1
- Google Patents, US5718632A
- Google Patents, US10926179B2
- Patent Arcade, Warner Brothers Granted Patent for Nemesis System, 23 February 2021
- Google Patents, US9789406B2
- Pipedot, Activision's patented method to drive microtransactions with matchmaking