Spielerando

Cookbook

The vibe coding cookbook for games: what to tell your AI, which tools to use, how to build each kind of game and how to fix what breaks.

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Make a Horror Game With AI: Less Monster, More Dread

Build one dark corridor, one sound and one rule for the threat. Fear comes from waiting and not knowing, and only you can judge whether it works.

Make a Match-3 Game With AI: Get the Board Logic Right

Keep the board rules apart from the animation, then handle swaps, chain reactions and boards with no move left. Your own twist comes after that.

Make a Metroidvania With AI: Plan the Map Before Rooms

List rooms, doors and the ability each door needs, then have your AI walk every route before it builds. One sealed-off area can end a whole playthrough.

Make a Mobile Game With AI: Try It on Your Phone Early

Build for one thumb, open it on your real phone from day one, and handle calls and app switches. App stores come last, and each has its own costs.

Make a Multiplayer Game With AI: Plan It From Day One

Decide who is in charge before any code. Let one server hold the truth, start with two players in one room, and pick turns over real time if you can.

Make a Puzzle Game With AI and Keep Every Level Solvable

Pick one rule, hand-build five levels, and have your AI list the shortest solution for each. A level without a shown solution is a level you cannot trust.

Make a Quiz Game With AI Without Wrong Answers

Have your AI name a source for every question, check a sample yourself and shuffle the answers. One false fact can cost you a player's trust.

Make a Racing Game With AI: Handling Before Opponents

Tune one vehicle on one looped track, count laps with checkpoints, then race a ghost of your best lap. Add rival cars only when driving alone is fun.

Make a Roguelike With AI That Stays Fair Every Run

Build a three-floor run you can finish in five minutes, use items that change how you play, and number every run so you can replay any bug.

Make a Shooter With AI: Why Hits Must Feel Good First

Start from above with one room, one weapon and one enemy that reacts. Get the feel of a single hit right, because everything else leans on that moment.

Make a Survival Game With AI That Forces Hard Choices

Build two needs, one resource, one shelter and three nights. Every need should force a trade-off. If a bar only needs topping up, it is a chore.

Make a Text Adventure With AI That Understands Players

Keep the world in a plain list, teach the game many ways to say each action, and make sure nobody can get stuck. Start with three rooms and one key.