Spielerando

Make a Quiz Game With AI Without Wrong Answers

A quiz game lives or dies on whether its answers are right, and an AI can state a wrong fact with full confidence. Have yours name a source for every question, check a sample yourself, and start with ten questions on a topic you know well.

Why is this the one genre where the AI can sink you?

Everywhere else, a mistake from your AI is a bug you can see. In a quiz, it looks exactly like a correct answer.

The companies behind these tools say so themselves. OpenAI's help pages warn that ChatGPT can give wrong dates and facts, invent citations, and sound confident while doing it. Anthropic's help pages say Claude can write things that look correct but are very mistaken. So nothing your AI writes for a quiz is a fact yet. It is a draft.

Imagine a family quiz about the history of your own town. Your AI writes a neat question saying the town hall burned down in 1871. It looks perfect. Your aunt, who grew up there, knows it was 1881, and now she doubts every other question too. One wrong answer costs more than one point.

What should a question contain?

Treat every question as a small record, kept in one file:

Field Example
Question When did the old town hall burn down?
Right answer 1881
Wrong answers 1871, 1891, 1901
Explanation One line that is interesting in itself
Source The page it came from, with the passage

The explanation is the part people forget. Finding out why you were wrong, in a sentence with a small surprise in it, is the real reward of a quiz. The wrong answers need care too. An option nobody would pick is a free point.

How do you work through it?

  1. Ten questions on a topic you know. You can spot errors there.
  2. Show a question, take an answer, reveal, explain.
  3. Shuffle the order of the answers, so the right one does not always sit in the same place.
  4. A final score, and a line that is fun to share.
  5. Something of your own. For example, let players bet one to three points on how sure they are, so that knowing you do not know becomes part of the game.
  6. More categories, and a timer only if it helps. Timers punish slow readers.

What kills quiz games?

Five hundred unchecked questions. Your AI will write them in minutes, and nobody can check that many, so errors go out to players under your name.

Keep the set to a size you can really check. Write down where each fact came from, and do not lift whole question lists from other quiz sites. A hundred solid questions on something you care about will beat a huge pile of doubtful ones.

Paste this to your AI

Build a small browser quiz: ten questions on one topic, four answers each, an instant one-line explanation, and a score at the end. Ask me for the topic.

First draw the quiz as a state machine in a Mermaid diagram: show question, wait for an answer, lock it in, reveal, explain, next question, final score. Work out what a double tap does, and what happens if time runs out. Build from that.

Keep all questions in one file: question, answers, right answer, explanation, source. Shuffle the answer order each time.

You can be wrong about facts while sounding sure. So for each question, give the source and quote the passage that backs the answer. Use only sources you really looked at, and never invent one. If you cannot find one, mark that question "do not know" and leave it out.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP

How to check it worked

  • Follow five sources. Open the pages. The quoted words should be there, and should say what the AI claims.
  • Plant a false fact. Add a wrong question to the file and ask your AI to review it. It should catch the problem, or admit it cannot.
  • Count where the right answer sits. Over ten questions it should be spread around.
  • Double-tap an answer. You should score once, and the next question should not be skipped.
  • Play with someone who knows the topic. They will find what you missed.

Sources

Last updated: 2026-11-02