Spielerando

Keep a high score list that handles ties, a full list and odd names

A list of best scores looks simple until two players reach the same score, the list is full, or someone types a long or empty name. This entry says who is placed first at a tie, when a score does not make it onto the list, and how to clean names.

Why this works

A ranking is a promise about fairness, so the rules for the awkward cases must be fixed before they happen. Whoever got there first keeps the place, a full list may refuse a newcomer, and whatever a player types is cleaned before anyone sees it.

When not to use it

Skip the local list when scores should be shared and checked online, because anyone can fake a number on their own machine. Use a server that verifies runs, or keep the list for fun and do not treat it as a contest.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 19 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Keep a high score list that handles ties, a full list and odd names" (read_entry action-high-score-table-ties) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP