Win rate check
Your AI works out how often each weapon, class or side wins and how sure that is given how often it was played, and answers too strong, too weak, fits, or cannot tell yet. It says how many more plays would settle it, and shows how often each option gets picked when it is on offer.
When you need it
When you suspect one option is too strong or nobody touches another, and before you change any numbers. It stops you reacting to a lucky run of a few games.
Say this to your AI
Use the win rate check from Spielerando on my play list. First write down what fair means for this game: the win rate you are aiming at, how far from it is fine, and a Mermaid state diagram of one match from offer to result. Then give me each option's wins, plays, sure range and verdict against that target, and the pick rates. Where the answer is cannot tell, say how many plays it would take, and do not suggest a change on thin numbers.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP
Settings
- target (0.5): The win rate you want, from 0 to 1. 0.5 for a fair fight between equals.
- tolerance (0.05): How far from the target is still fine.
- sureness (0.95): How sure the ranges are. 0.95 means right about 19 times in 20.
Your AI gets the code
The finished code and math come through the Spielerando connection, so your AI can use them right away. Connect your AI
Common questions
is this weapon too strong
Only if its whole sure range sits above your target plus what you accept. A high win rate from twenty games is usually just a good run.
how many games do i need to know if a class is balanced
To pin a win rate down to about five points either way you need about 385 plays of that class. To be twice as exact takes four times as many.
one of my 20 weapons looks far too strong is that real
Maybe not. With many options, one will look extreme by luck alone, so the check widens every range to allow for how many options you have.