Spielerando

State machine check

Your AI walks through everything a character, door, shop or game mode can do, and finds out whether it can get stuck, whether some state can never happen, and whether your own rules always hold. The report states exactly how far it walked, so it works as proof your AI can show you, with the exact moves that lead to each problem.

When you need it

Before you trust anything with several modes: a boss fight, a shop, a turn order, a door puzzle. Ask for the report after each change, and have your AI show you what it walked and where it stopped.

Say this to your AI

Use the stuck check from Spielerando on my boss fight. Find out whether it can get stuck, and show me how far you walked and the exact moves to any problem.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP

Settings

Your AI gets the code

The finished code and math come through the Spielerando connection, so your AI can use them right away. Connect your AI

Common questions

how do i make sure my game cannot get stuck

Have your AI walk every state your game can be in and list the ones with no way out. Each one comes with the exact moves that lead to it, so you can try it yourself.

how far can a check really go

Every different state can be walked completely. Every single path often cannot, because anything with a loop has endless paths. So the report says how many paths it walked and at what length it stopped.

can i check my own rules for my game

Yes. Write a rule such as "health is never below zero" and it is tested in every state. Rules about order, such as "never twice in a row", are tested along each path up to the stated limit.