Spielerando

Bilder und Assets

Die Szenen auf dieser Seite zeigen erfundene Spiele. Sie wurden mit Bildmodellen von OpenAI erzeugt und zeigen kein echtes Spiel.

Asset licences

Every asset in public/models/ and every part of the demos' scenes is listed here with its origin. The rule: our own work, or CC0, and nothing that resembles a known character. Nothing below came from Sketchfab, a marketplace, an AI generator or a font file. The images in public/art/ are a different set, made with image generation, and are not covered here.

File What it is Origin Licence
public/models/dummy.glb The test dummy: mesh, rig, six clips Made for this project by script, tools/blender/build_dummy.py Own work
public/models/arena.glb The test arena Script tools/blender/build_arena.py, layout components/demos/movement/arena.json Own work
public/models/crate.glb Crate Script tools/blender/build_props.py Own work
public/models/coin.glb Coin Script tools/blender/build_props.py Own work
public/models/potion.glb Potion Script tools/blender/build_props.py Own work
public/models/chest.glb Chest, hinged lid Script tools/blender/build_props.py Own work
public/models/sword.glb Sword Script tools/blender/build_props.py Own work
public/models/workbench.glb Workbench Script tools/blender/build_props.py Own work
public/models/door.glb Door, hinged panel Script tools/blender/build_props.py Own work
Arena textures (inside arena.glb) Floor, wall and height labels Drawn by tools/blender/make_textures.py. No photo. The digits are our own strokes, no font Own work
Wind tree demo Pixel drawing in components/demos/tree/ The drawing follows the owner's own Heart of the Light (lib/tree.ts, components/TreeScene.tsx). The picture-based trunk of that game is not used MIT, the owner's

The dummy's clips are hand-keyed in the script. The clip libraries that come with the Blender tooling (NVIDIA Kimodo presets, UniMate) were not used.

Likeness: the dummy was read by independent reviewers each round. Two early designs were changed because they came close to known characters: a round white head with tall oval eyes (Bomberman), and two dot eyes joined by a line (Baymax). The last two readings found nothing close among game characters: a weak shared archetype with Chibi-Robo, and a weak to moderate likeness in body and colour to the real NAO robot. This is a judgement from images, not a legal clearance.

To rebuild: python3 tools/blender/make_textures.py, run the three build_*.py scripts with /Applications/Blender.app/Contents/MacOS/Blender --background --factory-startup --python-exit-code 1 --python <script>, then GT=<path to gltf-transform> node tools/blender/optimize.mjs.